wtfchuck

StarCraft II

118 posts in this topic

Came home from uni for the weekend so got to play this today. Fuck, I suck. Can't even beat the very hard enemy on skirmish. I'm not good enough to say "oh hey he only has 1 gateway up that means he's going to ....". Suppose I'll probably get better once I've played matches online. I have no idea what my unit composition should be against any enemy composition atm. Especially terran early/mid game bio.

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^Just master a basic build for your race. Like for Terran I did a 3 rax marine marauder build that would set out to attack once my stim was done. Mastering a basic opener build can easily get you to diamond if you use it right! Just take the time to get one build down, don't worry too much about your opponent, you'll learn all the counters as time goes on.

Anyone else find themselves watching streams way more than they play the game? Haha I used to play all the time, now I just watch other people play. Way less stressful :)

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Doesn't matter to blizzard. Most people who watch starcraft 2 videos have purchased the game, which is where they make their money, and watching videos on it keeps the buzz going ensuring expansions etc. will pull in big numbers as well. Good on them.

I'm looking forward to heart of the swarm. I feel like, because i took a break from SC2, It's too late for me to get back into it and still be decent, so i want another expansion to come out so I can jump back in when everyone is learning new strats with any new units and not be at such a disadvantage

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Yeah the playing level has increased a lot in the past months. I got to diamond 1's with a super noob strat in no time and was winning half my games. I tried to get back into ones and got demoted to gold and even though I've won 6 games in a row still haven't bumped up. I'm surprised how good some of the people are in the gold league.

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I've been watching some. I didn't get to watch a lot though. I want HuK to win, I'm not even sure if he's still in it though.

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I've been at a family reunion, but have been watching what I can. No surprise to see Koreans dominating. I knew DRG was damn good, especially after Liquid'Tyler did NOT want him to go to foreign tournaments due to the fact he would own. Surprised to see Boxer take 3rd place. No surprise to see MMA in the finals against MVP (which is going on right now), since he took first at the last MLG event AND he's the Emperor's Son. Boxer is amazing, therefore MMA is amazing - And Ganzi :)

MVP is really good though. He has 2 GSL championships under his belt (yes, the world championship counts), and has Professor Tea (IMNestea) to teach him the tricks - even though they play different races. IMNestea just won his 3rd championship, and is therefore the best player in the world. He didn't even drop a game this past GSL, which is INSANE. But Yellow is coming over from Broodwar, so maybe he will challenge Nestea.... or take 2nd place... hyuk hyuk.

But yeah, finals are awesome so far. I never really like watching TvT, but when you have 2 players of this caliber, it gets crazy. Crazy chess-esque moves, combined with back door drops. HOT DAMN!

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That comeback in the 2nd game of the finals. Fuck. I guess every terran player is going to be using that BF hellion build now since there isn't a significant disadvantage.

I've decided to start playing this game properly now and finish my placement matches. All I've done is played tower defense games and some of the others. Going to main zerg for now. After watching this tournament, protoss seems boring to me, which is strange as I saw no toss matches. I shouldn't have to worry about hellions in bronze league anyway. Just stupid cheeses.

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lol apparently I was wrong. I got wiped by hellions. I don't like starting with roach in any match up but I might have to against T incase of hellions. Hard to scout as they are produced in the time between the wall-off completion and my lair completion. I've only faced 2 cheeses in about 30 games. I hate ZvZ already. Terran match ups aren't too hard as most seem to marine ball and banshee. Protoss I started well against but I've been losing recently, and it's always to FFE. I need to learn the timing to exploit it. My current tactics are:

ZvT:15 pool, 15 hatch, drone to 40. Lair/b. nest/zerglings

ZvP: 14 pool,hatch, Drone to 40. Lair/zerglings, Hydra den/expand.

ZvZ: Fuck knows. Generally start with roach but I want to get comfortable with ling/infestor. This is weird because in the other match ups I can just army trade and reinforce faster to overrun them. Can't do that against Z. I have to win the battles. Can't just army trade.

I'm currently second in bronze. Need to tighten up my macro a lot to get some wins against silver players. Struggling to 3 base, inject, scout, and attack at the same time.

Edited by 椎名林檎

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I've got a good ZVZ build that's been winning quite earlier in most case. The only thing that will beat me is if someone goes fast blings. Otherwise I seem to overwhelm them. Let me know if you want to try it out.

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Unfortunately this game works like D2, so EU can't add or play US accounts :| I just don't understand the nature of ZvZ matches. I 9 pooled, and some guy went with 2 macro hatch right at the start and eventually just overran me. I can beat silver P and T, but not bronze Z. So annoying. The only games I've managed to win are two where I turtled on 1 base and teched up. First game I got infestors about a minute before him and that won it. Second I went blind muta and he was late on going hydra so I won that. I just don't understand how this matchup works.

Edited by 椎名林檎

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Well, I have a replay I could send you. Essentiallly, I go for an early win with speed lings. I have an aux Hatch, two queens and just enough drones to fund a constant flow of speed lings that become very overwhelming. If you do it just right there is a very high success rate.

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I wouldn't quite call it an all in since I have a solid eco being built behind it. After the first attack, I either win, ruin their eco or wound them. And can switch into roach/hydra or mutas with the banked gas I have.

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Ah go ahead then. I open with speedlings in every matchup for map control usually so that shouldn't be a change. I guess I just can't read when to attack during ZvZ. I always feel like I'm best winning on a counterattack, providing they do little economic damage during their attack.

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Another build worth trying is just a heavy queen macro with no gas until 40 worker supply.I'm usually able to triple expand and have a crazy eco advantage the whole game. You can defend with queens, spines and spores if needed until you start getting units.

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Played around with the new 6 range immortals on 4v4 ladder today. While it is an improvement, it's not very noticeable and there was still a lot of Dances with Immortals happening in the back but I do think it's helpful in situations that would otherwise render the immortal useless. Really want to play around with the warp prism now that it shouldn't die instantly.

Also, HOLY SHIT they're improving battle.net finally. Still no name changes Blizzard? Really?

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I'm excited to try these out. I think Protoss just became the most interesting race as far as strategies. No more reapers killing buildings fast. Only one Thor at a time. No Mothership or carriers! Banelings that can tunnel. Oh man, you're really going to have to be on your toes now.I'm excited to try these out. I think Protoss just became the most interesting race as far as strategies. No more reapers killing buildings fast. Only one Thor at a time. No Mothership or carriers! Banelings that can tunnel. Oh man, you're really going to have to be on your toes now.

Protoss

Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.

Tempest

Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

Oracle

Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

Replicant

Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Abilities

A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

Retired Units

As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.

Terran

The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

Shredder

Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

Warhound

Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

Thor (Modified)

Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

New Abilities

The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.

Zerg

The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

Viper

Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host

Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

New Abilities

The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

Retired Units

The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.

REALLY BIG CHANGES!

I'm excited to try these out. I think Protoss just became the most interesting race as far as strategies. No more reapers killing buildings fast. Only one Thor at a time. No Mothership or carriers! Banelings that can tunnel. Oh man, you're really going to have to be on your toes now.

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